He conquers Agony (Fort - no, City Hall - yes), beats wandering enemy heroes around, then marches eastward and then toward northeast until arrives at Shadow Keep (Necropolis level 1-2-4-5 creature generators Castle City Hall Resource Silo if a defending hero casts Mass Slow, cure it with Mass Haste and go through the town gate broken by the catapult here Expert Air Magic + Haste and Expert Ballistics pay off) conquering it on seventh day of second week he buys a First Aid Tent, then goes on the road west. Yog goes east with 3 Behemoths, 13 Rocs, 120 Goblins, 40 Wolf Raiders (hopefully some joined Monks and/or Zealots). From Observatory, there are two ways, east and northeast, both blocked by lots of Zealots (20-25 only if want to join, accept if want to run away, let them). On visiting it, player sees that Tan has Agony (Necropolis) beyond mountains. Yog takes all troops from secondary hero 2 and proceeds toward northeast visits the Redwood Observatory (blocked by pack of Monks if they join, accept). Recruit secondary hero 2 (Stronghold-aligned) who brings all troops available to Yog. North of Imp Cache there is Light Blue Border Gate (see image), behind it being a two-way monolith which surely goes into enemy zone, so player should be aware of possible incursions through it. Then Yog goes southeast toward a Gold Mine, flagging it after visiting an Imp Cache. Flags on first day an Ore Pit and a Sawmill. Yog takes all troops and buys a spell book. Recruit a Stronghold-aligned secondary hero. Loss condition: Yog is defeated in combat. ![]() Starting bonus: 40 Goblins or 2 Cyclopes or 4 Rocs (choose last).Starting hero: Yog (level 25 skills from previous campaign do not transmit, unfortunately no spell book attack = 12-13 defense = 5-6 power-knowledge = 5-7 useful skill = Expert Logistics necessary skills = Expert Air Magic, Expert Ballistics necessary spell = Haste upon start, build immediately Mage Guild level 1 if there is no Haste or if Yog hasn't the aforementioned skills, restart scenario).Starting town: Dragonspire (Stronghold, western side of map, has Goblin Barracks, Fort, Tavern).From there they must find the Angelic Alliance, invade Deyja and stop Sandro, the powerful lich who plans to conquer the world. Four heroes must uncover the plot brewing on the Avlee-Deyjan border and the Erathian-Deyjan border.
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